// Bring out your Dead - White Wolf character Management System.
// Copyright (C) 2008 Adam Ness
// 
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

using System;
using Boyd.Model;

namespace Boyd.Controller
{
	/// <summary>
	/// Description of CharacterSkillUpdateCommand.
	/// </summary>
	public class CharacterSkillUpdateCommand : ICommand
	{
		private Character character;
		private String skillName;
		private int newValue;
		private int oldValue;
		
		public CharacterSkillUpdateCommand()
		{
		}
		
		public void Execute() {
		}
		
		public bool CanUndo() {
			return true;
		}
		
		public void Undo() {
			
		}
		
		public Character Character {
			get { return character; }
			set { character = value; }
		}
		
		public string SkillName {
			get { return skillName; }
			set { skillName = value; }
		}
		
		public int NewValue {
			get { return newValue; }
			set { newValue = value; }
		}
		
		public int OldValue {
			get { return oldValue; }
			set { oldValue = value; }
		}
		
	}
}
